FStorm Setup 0.36 3dsMax 2014 - 2017
FStormRender v1.4.3d for 3ds Max 2014-2022
FStorm Render v1.4.3d for 3ds Max 2014-2022 Win x64
Fstorm1.5.1.c for 3DS Max 2016-2023
FStormRender for 3ds Max v1.5.3g for 3DS Max 2016-2024
FStorm Render for 3DS Max 1.5.6H
FStorm Render for 3DS Max 1.5.6i
FStorm Render for 3DS Max 1.5.6K
FStorm Render for 3DS Max 1.5.6R
FStorm Render for 3DS Max 1.5.7C
FStormRender是一款全新的GPU 无偏差渲染器,具有良好的性能和质量。 方便的材质和灯光,使用非常简单,快捷,效果逼真。
FStormRender具有许多独特的功能,如改进的色调映射,光采样,原生BRDF模型,眩光效果,改进的光线追踪器和优化的QMC采样器。 FStorm自适应图像采样提供了最佳的图像噪声/时间比。 QMC采样器+ GPU提供了最快的景深和运动模糊效果。 FStorm的置换使用特殊的几何图元。 它不细分初始几何体,不占用太多内存并可应用于无限表面。
3ds max插件与3ds max环境深入集成,并支持所有必需的功能。 内置场景转换器可以轻松地转换来自Corona,VRay和Octane渲染器的任何场景。 非常简单和灵活的API允许开发人员制作其他3D应用程序插件。
FStormRender is a new GPU powered, unbiased render with good performance / quality trade. It is very simple, fast and realistic with convenient materials and light sources.
FStormRender has many unique features such as improved tone mapping, light sampling, native BRDF model, glare effects, improved raytracer and optimized QMC sampler. FStorm adaptive image sampling gives the best image noise/time ratio. QMC sampler + GPU gives the fastest depth of field and motion blur effects. FStorm displacement uses a special geometry primitives. It doesn't subdivide initial geometry, doesn't take much memory and can be applied to unlimited surfaces.
3ds max plugin is deeply integrated to 3ds max environment and supports all necessary features. Build-in scene converter easily and carefully converts any scene from Corona, VRay and Octane renders. Very simple and flexible API allows developers to make other 3d applications plugins.
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