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The Gnomon Workshop - Subtle Performance Workflow 1 and 2
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The Gnomon Workshop - Subtle Performance Workflow 1 and 2

The Gnomon Workshop - Subtle Performance Workflow 1 中文字幕

The Gnomon Workshop - Subtle Performance Workflow 2 中文字幕


The Gnomon Workshop - 玛雅精细角色动画工作流程教程1+2部


第一卷简介


在电影写实动画领域,少即是多。细腻的角色表演是电影角色动画的一大挑战,需要轻柔的笔触,以及对角色心理的深刻理解,并能将其转化为角色的细微动作和习惯。


在本教程中,首席动画师泰德·利斯特将带您了解他的工作流程,以及他在制作一段基于《恐怖列车》对话的、低调而自然的表演片段时所做的决策。这段对话有很多机会去诠释言外之意,而非仅仅停留在字面意思,它为角色提供了进行内心独白的机会,同时也展现了一些角色在表演过程中的细微变化。


泰德使用基尔·菲金斯的Sicarius绑定系统,向您展示了他的各个步骤,从准备和分镜到呼吸控制和最终润色——甚至还包括一些镜头动画,以更好地呈现角色的表演。本教程不仅详细介绍了泰德的具体工作流程,还探讨了他更广泛的创作理念,全面展现了如何制作一段细腻而富有感染力的角色动画镜头。这套工作坊旨在打造一个能够引起观众共鸣,同时又能保持角色栩栩如生、情感丰富、真实可信的动画效果。


本工作坊时长超过4小时,假定学员已具备Maya的基础知识——尽管动画制作具有通用性,但其核心概念同样适用于您选择的3D软件。同样,本教程中演示的概念并非特定于某个角色绑定,而是可以应用于任何带有面部设置的绑定,无论卡通风格、写实风格或其他风格。本工作坊也假定学员已具备动画及其相关术语的基础知识;建议您在学习本教程之前,至少成功制作过一个非常逼真的弹跳球动画。


本工作坊的第一部分涵盖身体的准备和动画制作;第二部分将涵盖面部解剖结构和动画制作,以及身体和面部如何协同工作。


第二卷简介


逼真的面部动画制作难度很高。哪怕是最细微的肌肉抽动,都能向观众传递角色的信息,但同时,动画也很容易显得死气沉沉、毫无生气。要找到合适的平衡点,打造富有情感、饱满鲜活的面部表演,需要专业的流程。


Ted Lister 的《微妙表演工作流程》第一卷涵盖了动画表演镜头的准备工作,并详细讲解了身体动画部分。在第二卷中,Ted Lister 继续他的课程,重点讲解面部动画,并使用 Kiel Figgins 的 Sicarius 绑定系统,揭示如何将身体动画与面部表情相结合,从而创造出生动鲜活的表演。


在正式进入 Maya 之前,Ted 首先用五个小时的时间讲解面部解剖学的基础知识,帮助学员清晰地理解面部表情背后的结构和肌肉。他还进一步讲解了如何创建面部姿势库,详细介绍了他的唇形同步动画技巧,并分享了他在行业中积累的经验,帮助学员在最终润色之前获得富有表现力且令人信服的效果。


假设学员已具备 Maya 的基本知识,Ted 演示的概念并非特定于绑定系统;您可以将这些技巧应用到任何带有面部设置的模型上——无论是卡通风格、写实风格还是其他风格。虽然 Maya 是 Ted 首选的动画软件,但其核心概念也适用于您选择的任何 3D 软件。

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VOL 1 Description


Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for movies, requiring a light touch and an understanding of the psychology of a character as well as how that translates to their tics and mannerisms.


In this tutorial, Lead Animator Ted Lister takes you through his workflow and the decisions he makes as he animates an understated and naturalistic performance piece based on dialogue from Horror Express. The selected dialogue has many opportunities for acting to the subtext rather than to the literal dialogue, and provides an opportunity for the character to have an internal monologue, while also featuring some gear changes along the way.


Using Kiel Figgins' Sicarius rig, Ted takes you through his various steps, from preparation and blocking to breathing and final polish — even covering some camera animation to frame the acting. Detailing both Ted’s specific workflow and discussing his broader concepts, this tutorial provides a comprehensive view of animating a subtle yet impactful character animation shot; one that is sure to resonate with audiences while maintaining the illusion that this character rig is living, breathing, emoting and real.


This 4+ hour workshop assumes basic knowledge of Maya — although animation is universal, so the core concepts should carry over to the 3D package of your choice. Likewise, the concepts demonstrated in this tutorial are not rig specific, and can be applied to any rig that has a facial setup; cartoony, realistic or otherwise. Basic understanding of animation and associated terms is also assumed; it’s recommended that you have successfully animated a really good bouncing ball before tackling the concepts presented in this tutorial.


Vol. 1 of this workshop covers the preparation and animation of the body; Vol. 2 will cover facial anatomy and animation, and where the body and face work together.


VOL 2 Description


Realistic facial animation can be a tricky beast. The tiniest twitch of a muscle will impart information about a character to its audience, while it’s also all to easy for an animation to look dead and lifeless. Finding the right balance and crafting an emotive, fleshy, and alive facial performance requires a professional workflow.


Subtle Performance Workflow Vol. 1, by Ted Lister, covered the preparation for an animated performance shot and detailed the body animation part of the process. In this second volume, Ted Lister continues his lessons with a focus on animating the face, using Kiel Figgins' Sicarius rig, revealing how to marry the work done on the body animation with facial expressions that will create a vibrant and alive performance.


Before jumping into Maya, Ted kicks off five hours of tuition by discussing the basics of facial anatomy, providing a clear understanding of the underlying structure and muscles that allow faces to be emotive. He further teaches how to create a facial pose library, details his lip-sync animation techniques, and shares his industry insights to achieving expressive and convincing results before adding the finishing touches.


Assuming a basic knowledge of Maya, the concepts demonstrated by Ted are not rig-specific; you’ll be able to apply them to any rig with a facial setup — whether cartoony, realistic or otherwise. While Maya is Ted’s software of choice for animation, the core concepts should carry over to the 3D package of your choice.


Duration: 370 Minutes

Format: HD 1920x1080


描述:

标签: maya 玛雅 动画 教程 绑定 角色 科幻
分类:教程 > 3D教程 > Maya
发布:CGer | 查看: | 发表时间:2021/6/18 17:51:25 | 更新时间:2025/10/30 21:45:14

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