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Udemy - Animating in Unity
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Udemy - Animating in Unity (20260723更新)

Udemy - Unity 中的动画创建教程,26.8GB


在本课程中,您将通过完成四个项目,学习多种动画技术和概念。

项目 1 - Monolith(标准 3D 模板)

我们将创建月球表面、地球,并导入一个空间站,以制作一个太空飞行的过场动画。我们将使用多个摄像机,并在它们之间通过 Unity 时间轴进行动画切换。我们将研究节奏和时机,使画面与背景音乐的节奏相匹配。

项目 2 - Speed Tournament(通用渲染管线(URP)模板)

我们将创建一个逼真的环境,并导入一个赛道和赛车,为赛车风格的游戏制作一个动态的过场动画。镜头将更加动态和刺激,我们将使用 Cinemachine 来创建这些镜头。我们将使用虚拟摄像机和带轨道的轨道摄像机。我们将把物理元素与关键帧动画相结合。我们将研究制作令人印象深刻的慢动作效果的技术。我们将在不同的后期处理特效之间进行混合,以创建景深镜头、镜头光晕等,赋予动画 AAA 级品质感。

项目 3 - Shootout(高清渲染管线(HDRP)模板)

我们将搭建一个低多边形沙漠场景,并呈现一个涉及三个牛仔角色的枪战。我们将使用动画绑定包来设置多个约束,通过反向动力学(IK)控制牛仔角色。我们将结合双骨骼 IK、位置约束、旋转约束、注视约束、父级约束和手指 IK,为每个角色创建一个流畅的动画绑定,以便轻松制作复杂的角色动画。我们将继续使用 Cinemachine 来创建讲述一个小故事的镜头。

项目 4 - Blendshapes(标准 3D 模板)

使用一个预制角色,我们将在 Blender 中为面部和衣服创建自己的混合变形。然后,我们将把角色和动画导入 Unity,并分配正确的 Avatar。我们将为角色的面部表情制作动画,这次我们将使用 Animator 窗口来创建一个由 C# 脚本控制的参数驱动的非线性动画结构。这将使最终的动画更具交互性。

您可以按任意顺序完成项目,以发展不同的技能。

到本课程结束时,您将掌握广泛的技能和技术,从而使用 Unity 实时游戏引擎改进您自己的过场动画和动画电影。

今天就来注册吧,我期待在课程中见到您。

音乐:

  • An Epic Story by MaxKoMusic

  • Enchanted by Keys of Moon

  • 音乐由 free-stock-music 推广

要求:

  • 课程中使用的所有软件和资源均为免费

  • 您需要一台能够运行 Unity 游戏引擎的计算机

  • 您至少需要 10GB 的可用硬盘空间

6 个部分 • 147 个讲座 • 总时长 25 小时 20 分钟

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In this course, you will learn a wide variety of animation techniques and concepts by completing four projects.

Project 1 - Monolith (Standard 3D Template)

We will be creating the surface of the moon, the Earth, and importing a space station to create a space fly‑through animated cut scene. We will be using several cameras and animating between them using the Unity Timeline. We will look at pacing and timing to get the imagery to match the pacing of the background music.

Project 2 - Speed Tournament (Universal Render Pipeline (URP) Template)

We will be creating a photorealistic environment and importing a race track and race car to create a dynamic animated cut scene for a racing‑style game. The shots will be more dynamic and exciting, and we will create them using Cinemachine. We will be using virtual cameras and dolly cameras with tracks. We will be incorporating physics elements alongside keyframed animation. We will look at techniques for creating impressive slow‑motion effects. We will be blending between different post‑processing effects to create depth‑of‑field shots, lens flares, and more, giving the animation a AAA quality feel.

Project 3 - Shootout (High Definition Render Pipeline (HDRP) Template)

We will set up a low‑poly desert scene with a cowboy shootout involving three cowboy characters. We will use the Animation Rigging package to set up multiple constraints to control the cowboy characters using Inverse Kinematics (IK). We will incorporate Two Bone IK, Position Constraints, Rotation Constraints, Look At, Parent Constraints, and Finger IK to create a fluid animation rig for each character, making it easy to create complex character animations. We will continue to use Cinemachine to create the shots that will tell a short story.

Project 4 - Blendshapes (Standard 3D Template)

Using a pre‑made character, we will create our own blend shapes for the face and clothes in Blender. We will then import the character and animations into Unity and assign the correct Avatar. We will animate the character's facial expressions, and this time we will use the Animator window to create a non‑linear structure of animations that are controlled by parameters driven by C# scripts. This will make the final animation more interactive.

You can complete the projects in any order you like to develop different skills.

By the end of this course, you will have developed a wide range of skills and techniques that will improve your own animated cut scenes and animated movies using the Unity real‑time game engine.

Why not enroll today? I'll look forward to seeing you in my course.

Music:

  • An Epic Story by MaxKoMusic

  • Enchanted by Keys of Moon

  • Music promoted by free‑stock‑music

Requirements:

  • All software and resources used in the course are free

  • You will need a computer capable of running the Unity game engine

  • You will need at least 10GB of free hard drive space

6 sections • 147 lectures • 25h 20m total length


描述:

标签: unity 游戏 开发 教程
分类:教程 > 3D教程 > Unity 3d
发布:CGer | 查看: | 发表时间:2021/11/18 14:40:12 | 更新时间:2026/7/23 22:43:56

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