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Full Time Game Dev By Thomas Brush
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Full Time Game Dev By Thomas Brush

托马斯·布鲁什全职游戏开发人员Unity 3D 教程


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You're Now A Game Dev! 

 How I Became A Full Time Game Dev 

 Why Listen To Me? 

 Course Overview 

 Start Selling Your Game...Now! 

 Branding Fundamentals 

 Create Your Website

 Fishing For Wishlists 

 The What? 

 Inspiration 

 Motivation 

 The Core Game Loop 

 The Stop & Stare Factor 

 Quitting

 Conclusion

 Intro To Email Marketing

 Why You Should Care About Email Lists

 Reciprocity 

 Creating A Mailchimp Account 

 Creating The Form 

 Customer Journeys 

 Growing Your List 

 Combining Email And Wishlists 

 The End Goal 

 It's Up To You! 

 Is My Prototype Ready? 

 Pitching Your Prototype 

 Risks 

 The Nightmare Scenario 

 The Silver Lining 

 Why Kickstarter? 

 Risks 

 Campaign Ingredients 

 Ingredient 1: Your Video 

 Ingredient 2: The Body Content 

 Ingredient 3: Marketing Prep 

 Ingredient 4: Rewards 

 Ingredient 5: Feedback

 Ingredient 6: Launch Prep 

 Launch! 

 Should You Secure Funding? 

 Finish Your Game!

 Intro 

 Requesting Steam Keys 

 Creating The Form 

 Find Testers

 Invite Testers! 

 Intro

 Create Your Trailer | Part 1

 Create Your Trailer | Part 2

 Create Your Trailer | Part 3 

 Create Your Trailer | Part 4 

 Create Your Trailer | Part 5 

 Create Your Trailer | Part 6 

 The Final Trailer!

 Let's Do This! 

 The Steam Cannon Ball 

 Pep Talk 

 Now What? 

 Steam Sales 

 Other Revenue Streams

 Other Platforms

 Congratulations! 

 Indie Chat | How This 20 Year Old Went Full Time 

 Indie Chat | How This Dev Sold 200K Units 

 Introduction (Don't Skip!) 

 Download Unity 

 Install Photoshop 

 The Editor 

 Professional Layout

 Tools

 Visual Studio 

 Creating Your First Script

 Moving A Box 

 Variables 

 Input 

 Conditions 

 Functions (Part 1) 

 Functions (Part 2) 

 Quick Review 

 Install Packages 

 Physics 

 The Ground 

 The Player (Part 1) 

 The Player (Part 2) 

 The Player (Part 3)

 The Camera

 Layering 

 Cleaning Up Player Movement

 Floating Platforms 

 Collectables 

 UI (Part 1) 

 Quick Tip | Referencing Components

 UI (Part 2) 

 UI (Part 3) 

 Inventory 

 Gates 

 Singletons 

 Enemies 

 Quick Tip | Naming

 Attacking 

 Dying 

 Finalize Your Scene 

 Loading Scenes 

 The Game Manager 

 Preparing for Art

 Project Clean Up 

 Choosing Your Colors 

 Illustrating Layers 

 Detailing 

 Designing Interactables 

 Preparing Your PSB For Import 

 Importing Your PSB 

 Creating Prefabs From Your PSB 

 Building Your Level (Part 1) 

 Building Your Level (Part 2) 

 Setting Up Your Player Graphics 

 Animating Horizontal Player Movement

 Animating Other Movements (Part 1) 

 Animating Other Movements (Part 2) 

 Quick Tip | Animation Errors 

 Animating Player Sound 

 Animating The Enemies 

 Particles (Part 1) 

 Particles (Part 2) 

 Animating Death 

 Animating Screenshake 

 Animating Gates

 Adding Music & Ambience 

 Finalizing The Character Design 

 Controlling Titles 

 Fall Forgiveness 

 Player Knockback 

 Creating A Demo / Prototype Ender 

 Creating A Main Menu 

 Building & Uploading To Steam

 Introduction: Let's Create a Striking, Short Game for Free 

 Day 1: Brainstorming

 Day 2: Gathering Assets 

 Day 3: Visual Design 

 Day 4: Level Design 

 Day 5: Adding an Objective 

 Day 6: Enemy Scripting 

 Assignment: Record the Voice-over

 Day 7: The Final Touches 

 Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io 


标签: u3d Unity 游戏 开发 教程
分类:教程 > 3D教程 > Unity 3d
发布:CGer | 查看: | 发表时间:2022/5/26 10:55:11 | 更新时间:2022/5/26 10:55:11

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