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Udemy - Anatomy and Character Creation in Blender
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Udemy - Anatomy and Character Creation in Blender

Udemy - Blender中的解剖学和雷神角色创建教程,73.2GB。


教程的主要内容是教授学生如何使用Blender创建逼真的三维人物。课程涵盖了人体解剖学的各个方面,包括人体结构、骨骼系统、肌肉及其位置和人体比例等。此外,课程还将教授角色创建过程中的各个步骤,例如雕刻、3D建模、展开、纹理制作、烘焙、光照、渲染和合成。这门课程适合那些渴望提高制作逼真人物角色技能的中级艺术家。


Course Info


If you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth.


We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body.


We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character.


We will learn about proportions and how the  male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision.


After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life.


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标签: blender 角色 人物 建模 材质 渲染 教程 雷神
分类:教程 > 3D教程 > Blender
发布:CGer | 查看: | 发表时间:2023/3/20 17:11:08 | 更新时间:2023/3/20 17:11:08

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