Material Works v1.1d2 by Blender Bros
MaterialWorks v1.2
MaterialWorks v1.2 Library
MaterialWorks v2.0
轻松材质 – 一键完成
由专业材质与纹理艺术家在 Substance Designer 内部手工打造。
边缘磨损与垃圾纹理生成
表面瑕疵和边缘磨损是您在现实生活中任何物体上都能看到的自然效果。
灰尘、划痕、垃圾纹理、指纹……您明白这个意思。
此功能是 MaterialWorks 迄今为止最好的新增功能。
全新更新:贴花与连续纹理支持
MaterialWorks 现已兼容贴花和连续纹理。
我们整个贴花与连续纹理库(如下所示)现已内置到 MaterialWorks 中,这意味着不再需要 Decal Machine。
借助此次 2025 年新更新,现可提供超过 21,000,000 种不同的细节排列组合。
MaterialWorks 2.0
绘制边缘磨损
直接在模型上绘制边缘磨损,类似于 Photoshop 中的笔刷。当您需要对垃圾纹理效果进行更多控制时,这非常完美。
绘制磨损
这个功能简直太棒了。您现在可以使用 MaterialWorks 2.0 中的笔刷直接在模型上绘制垃圾纹理。通常,这只能通过 UV 或第三方软件实现。现在,它已内置其中。
预设
MaterialWorks 2.0 现在包含预设,您可以保存并迁移到其他项目中。找到一个花费数小时的自定义纹理设置?将其保存为预设,然后一键加载到任何其他材质/项目中。
交换材质
使用新材质,但想保留纹理效果?没问题。MaterialWorks 2.0 现在会“保留”之前的纹理信息,因此当您添加新材质时,它不会重置。
贴花与连续纹理
贴花和连续纹理现在会继承底层纹理。过渡是无缝的。纹理通过贴花和连续纹理时,没有可见接缝。它们现在完美融合。

Effortless Materials – All In One Click
Hand‑crafted by a professional material & texture artist inside Substance Designer.
Edge Wear & Grunge Generation
Surface imperfections and edge wear are natural effects you see on any real‑life object.
Dust, scratches, grunge, fingerprints… you get the idea.
This feature is the best addition to MaterialWorks yet.
Brand New Update: Decal & Trim Sheet Support
MaterialWorks is now compatible with decals and trim sheets.
Our entire Decal & Trim Sheet library (shown below) is now built into MaterialWorks, meaning Decal Machine is no longer required.
With this new 2025 update, there are over 21,000,000 different detailing permutations available.
MaterialWorks 2.0
Painting Edgewear
Paint edgewear directly onto your model, kind of like a brush in Photoshop. This is perfect when you need more control over the grunge effects.
Painting Wear
This one is just INSANE. You can now paint grunge directly onto your model with a brush in MaterialWorks 2.0. Normally, this would only be possible with UVs or in third‑party software. Now, it's built in.
Presets
MaterialWorks 2.0 now contains presets you can save and carry over to other projects. Found a custom texturing setup that took you hours? Save it as a preset, and load it into any other material/project in one click.
Swapping Materials
Using a new material but want to keep the texturing effects? No problem. MaterialWorks 2.0 now “holds onto” previous texture information, so it doesn't reset when you add a new material.
Decal & Trim Textures
Decals and trim sheets now inherit the underlying texture. The transition is seamless — the textures pass through the decals and trims with zero visible seams. They now blend in perfectly.
描述:
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