FXPHD - RND211 - RenderMan for Houdini Solaris
本课程面向艺术家和技术总监,全面介绍 Solaris 以及 RenderMan 与 Houdini 内部 USD 工作流程的深度集成。它专为新手和经验丰富的用户设计,探索如何利用 RenderMan 的最新功能,使用 USD 框架构建、布光和渲染场景。
课程首先概述如何在 Solaris 场景中导航 USD 场景,然后讲解 RenderMan 的基本几何设置、使用预设浏览器分配着色器以及材质工作流程的基础知识。在第五节课中,学员将获得相机设置的实践经验,包括胶片背板、景深、散景和运动模糊,之后将深入学习使用 Solaris 原生照明工具和 RenderMan Hydra 渲染代理的高级照明技术。课程内容涵盖灯光创建、参数调整、曝光控制和混合。艺术家还将探索灯光连接以及如何使用遮光板和遮光片等滤镜来实现细致入微的电影级灯光效果。
Liam Whitehouse 是一位来自澳大利亚的资深视效艺术家,自 2003 年以来一直从事 3D 行业,并使用 RenderMan 多年。在过去的 21 年里,他参与了各种项目,包括最近为《糖豆人》制作的环境、《海王 2》中的水下环境、《权力之戒》中的林登森林、Disney+ 平台上《猎鹰与冬兵》的逼真峡谷环境、《哥斯拉大战金刚》中的空心地球环境,以及《阿凡达 2》中的摄影测量岩石。
This comprehensive workshop introduces artists and technical directors to Solaris and RenderMan's deep integration with USD workflows inside Houdini. Designed for both newcomers and seasoned users, it explores how to harness RenderMan's latest capabilities to build, light, and render scenes using the USD framework.
Beginning with an overview of navigating the USD scene in the Solaris stage, the course walks through essential RenderMan geometry settings, shader assignment using the preset browser, and material workflow fundamentals. Members will gain practical experience with camera setup, including film back, depth of field, bokeh, and motion blur in Class 5, before diving into advanced lighting techniques using Solaris’ native lighting tools and RenderMan’s Hydra render delegate. The course covers light creation, parameter tuning, exposure control, and mixing. Artists will also explore light linking and using light filters such as barn doors and gobos to achieve nuanced, cinematic lighting effects.
Liam Whitehouse is an Australian-based senior VFX artist who has been in the 3D industry since 2003 and has used RenderMan for many years. He has worked on various projects over the past 21 years, including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.
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