Motion Node for Blender v2.0
Motion Node 是一款基于 Blender 的节点系统,其灵感源自 Cinema 4D 中 MoGraph 的简洁性和灵活性。它基于小型高效的构建块(生成器、选择器、域、变形器等),帮助您更快速、更少重复地创建动态图形。
它旨在简化日常任务,无需进行矢量数学运算和重复的节点设置。此外,一系列轻量级插件增强了用户体验,使您的日常工作流程更加流畅、直观。
Motion Node is a node-based system for Blender, inspired by the simplicity and flexibility of MoGraph in Cinema 4D. It’s built around small, efficient building blocks — generators, selectors, fields, deformers, and more — that help you create motion graphics faster and with less repetition.
Designed to streamline routine tasks, it removes the need for vector math and repetitive node setups. In addition, a set of lightweight add-ons enhances the user experience, making your daily workflow smoother and more intuitive.
Core Idea
As a designer, I value speed and simplicity in everyday tasks. I don’t want to waste time memorizing complex node setups or building multiple test nodes just to check an idea. Even creating 5–10 simple nodes takes time and energy. I prefer to stay focused on creative decisions, not get bogged down in technical details.
WorkFlow
In this short tutorial, I want to draw your attention to workflow, which makes creating animations easier and clearer. I recommend watching at x2 speed — I also added explanations to the subtitles
描述:
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