Double Jump Academy - Master Rigging APEX in Houdini
精通在 Houdini 中绑定 APEX 学习教程。
不是“Maya 爱好者”?对 APEX 感到好奇,但从未有过有趣的项目来激发您的创作灵感?
喜欢变形机器人?那就别再犹豫了!在本课程中,您将学习如何使用 Houdini 的 APEX 绑定机器人,并有机会探索这个高效的程序化绑定框架。
工业光魔 (ILM) 艺术家 Mizuki Yamada 将带您了解整个过程,从通过简单示例快速概述 APEX,到绑定复杂的变形机器人资源并为您的创作制作动画……所有这些都在 Houdini 中完成。此外,Mizuki 还分享了他的地形创建、Substance Painter 中的材质设计(使用提供的纹理)、Solaris 和 Karma 中的光照/渲染、Nuke 中的合成工作流程,以及更多使用技巧和窍门。
*注:本课程仅使用 Maya 创建绑定的初始定位器。但课程也包含 Houdini 工作流程。
虽然本次工作坊会讲解基本的 APEX 工作流程,但主要侧重于机器人角色的绑定。因此,这并非入门课程。我们不涵盖人物角色和皮肤变形。此外,建议您事先了解一些 VEX 和 VOP 的知识,以便顺利完成这门中高级课程。
27.1GB。

Not a “Maya Person”? Curios about APEX, but never had an interesting project to motivate you?
Like transforming robots? Well, look no further!In this Intermediate / Advanced course on Rigging a Robot with Houdini’s APEX, you’ll have the opportunity to explore this efficient, procedural rigging framework. ILM artist Mizuki Yamada will take you through the entire process, from a quick overview of APEX with simple examples, to rigging a complex transforming robot asset and animating your creation…all inside Houdini. As a bonus, Mizuki also shares his workflows for terrain creation, material design in Substance Painter (with provided textures), lighting/rendering in Solaris and Karma, compositing in Nuke, and more tips and tricks along the way.
*Note: Maya is used briefly to create the initial locators for the rig. However, a Houdini workflow is also included.
While we do cover a basic APEX workflow in this workshop, the primary focus is on rigging robotic characters. As such, this is NOT an introductory course. Human characters and skin deformation are not covered. It is also advised that you have some prior knowledge of both VEX and VOPs in order to progress smoothly in this Intermediate / Advanced level course.
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