Udemy - Cyborg Hard Surface Character Creation in Blender
在 Blender 中创建赛博风格的硬表面角色教程
要求:需要具备 Blender 和 Substance Painter 的基础知识
资源体积:60.1GB
您是否曾想过创建一个仿佛置身于 3A 游戏 或 科幻电影 中的角色?本课程将为您提供完整的路线图,帮助您从零开始打造栩栩如生的机器人角色,涵盖 从雕塑到最终电影动画制作流程的每个步骤。
这不仅仅是一个建模教程,更是一次 完整的角色创作之旅,旨在帮助您掌握工作室和客户所需的技能,同时还能为您提供一份 精美的作品集 来展示您的才华。
您将学到的内容:
雕塑基础
从基础开始——在 Blender 中雕塑男性身体结构,构建逼真的基础。在此基础上,添加硬表面机器人装甲,学习如何将 有机元素和机械元素无缝融合 到一个设计中。
优化生产
将您的高分辨率雕塑优化为 低多边形、可直接用于游戏的角色,且不会丢失细节。您将学习 行业标准的拓扑重拓扑技术、清晰的拓扑流程,以及为游戏和电影制作模型。
UV 贴图与纹理
探索如何创建 高效的 UV 并应用纹理,赋予您的机器人角色 深度、真实感和个性。您将了解从皮肤到金属等不同材质在光线下的反应,并赋予您的设计以生命力。
作品集渲染
本课程的特色在于,您将学习 两种不同的渲染流程:
实时游戏渲染,让您的角色如同直接进入下一代引擎一般。
电影级渲染,具有戏剧性的灯光和构图,非常适合用于胶片、短片或动画作品。
使用动作捕捉进行绑定和动画制作
最后,让您的角色超越静态图像。使用 Accurig,您将创建一个 完全绑定的动画模型。然后,应用动作捕捉数据,通过 流畅逼真的动作 赋予您的机器人生命力。
本课程的与众不同之处
大多数课程都止步于建模或纹理制作,而本课程将带您体验 整个制作流程:雕刻、重新拓扑、UV、纹理、渲染、绑定和动画。您最终获得的不仅仅是一个静态模型,而是一个 专业级的角色,它可以完美地移动、动画和渲染,适用于游戏引擎和电影项目。
完成本课程后,您将获得:
一个完整的机器人角色,包含 完整的解剖结构、盔甲、纹理和动画。
一个可用于作品集的渲染图,支持 游戏和电影格式。
拥有 自信和技能,能够重复以上流程,创作您自己的原创角色。
开始构建一个能够让您的作品集脱颖而出的角色,并展示您对 Blender、建模、纹理、绑定和动画的精通。

Basic knowledge of Blender and Substance Painter required
Have you ever wanted to create a character that feels like it belongs in a triple A game or sci fi film? This course gives you the complete roadmap to bring a cyborg character to life from scratch, covering every step of the pipeline from sculpting to final cinematic animation.
This is more than just a modeling tutorial—it’s a full character creation journey designed to help you build skills that studios and clients look for, while also giving you a polished portfolio piece to showcase your talent.
What You’ll Learn:
Sculpting the Foundation
Start with the essentials—sculpt the male anatomy in Blender to build a realistic base. From there, add hard-surface robotic armor, learning how to combine organic and mechanical elements into one seamless design.
Optimizing for Production
Take your high-resolution sculpt and optimize it into a low-poly, game-ready character without losing detail. You’ll learn industry-standard techniques for retopology, clean topology flow, and preparing your model for both games and films.
UV Mapping & Texturing
Discover how to create efficient UVs and apply textures that give your cyborg depth, realism, and personality. You’ll see how different materials—from skin to metal—react under light and bring your design to life.
Rendering for Portfolio
What sets this course apart is that you’ll learn two distinct rendering pipelines:
A real-time game render to present your character as if it were dropped straight into a next-gen engine.
A cinematic film render with dramatic lighting and composition, perfect for reels, short films, or animated showcases.
Rigging & Animation with Motion Capture
Finally, take your character beyond still images. Using Accurig, you’ll create a fully rigged model ready for animation. Then, apply motion capture data to breathe life into your cyborg with smooth, realistic movement.
Why This Course is Different
Most courses stop at modeling or texturing—but this one takes you all the way through the pipeline: sculpting, retopology, UVs, texturing, rendering, rigging, and animation. You won’t just finish with a static model—you’ll have a professional-grade character that moves, animates, and renders beautifully for both game engines and cinematic projects.
By the end of this course, you’ll have:
A fully realized cyborg character, complete with anatomy, armor, textures, and animations.
A portfolio-ready render in both game and cinematic formats.
The confidence and skills to repeat the process for your own original characters.
Enroll today and start building the kind of character that will set your portfolio apart and showcase your mastery of Blender, modeling, texturing, rigging, and animation.
描述:
标签: blender 角色 建模 材质 渲染 教程 科幻 赛博朋克○ 因利息系统长期被人利用漏洞刷取CG点,目前取消利息功能,作为补偿,每个已存在账号额外一次性补偿当前余额的 30% ,后续充值赠送百分比提高 100% (10元+6%,20元+10%,50元+16%,100元+20%,200元+30%,暂定),请知悉。 ○ 充值或账号问题请【点击这里联系站长】 |
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