SmartAnim 1.00.03 for 3ds Max 2020 - 2026 msi
SmartAnim 是一款适用于 Autodesk 3ds Max 的全新高级绑定和动画插件。这款强大的工具包扩展了 3ds Max 中现有的控制器、解算器、助手和绑定工具,使动画师能够创作比以往更复杂、更精致的动画。无论是电影、游戏还是其他类型的动画项目,SmartAnim 都是动画师工具包中不可或缺的补充。
SmartAnim 包含
自动绑定系统(包括面部绑定)。
超过 40 种不同类型的控制助手。
带有动态控件的全新 UI 面板界面。
用于管理绑定姿势的系统。
2 个新的 IK 解算器。
20 个新的控制器。
1 个用于镜像变形的修改器。
绑定系统
此组件允许用户仅使用少量参数和一个点模板来创建各种高级绑定。它可以创建一个开放的系统,其中包含骨骼、辅助对象、控制器和解算器等独立组件,这些组件可以修改、替换或移除。它提供不同类型的绑定,例如两足动物、四足动物、半人马、昆虫等等。
绑定的肢体可以包含 IKFK 解算器、反向足部参数、IK 脊柱、扭曲骨骼以及带有选择器控件的 UI 面板。此外,用户还可以基于骨骼或变形目标创建面部绑定。
用户界面工具
UI 面板
它包含选择器、滑块、微调器和操作按钮,可轻松为复杂的角色绑定和场景中的任何其他元素创建动画。
姿势套件
它是一个强大的解决方案,用于管理绑定和对象的不同姿势。它能够随时保存、访问和将姿势应用于您的角色。
控制助手
它为辅助对象提供了广泛的自定义选项,包括多种显示类型和选择器功能。
动画管理器
它可以管理姿势、轨迹和完整的绑定动画,兼容任何自定义绑定,并与 SmartAnim 绑定系统集成。它提供了一个统一的系统,用于复制、粘贴、镜像、保存和加载动画数据。用户还可以执行重置姿势或管理选定对象上的关键帧等任务。
全新反向运动学解算器
IKFK 解算器
在同一层级中集成反向运动学和正向运动学,实现两种模式之间的平滑过渡和匹配。它还包含拉伸和软反向运动学。
CurveIK 解算器
用于使用更少的物体和连接创建具有弯曲肢体和其他类型弯曲物体的绑定,专为角色动画设计。
全新控制器
SmartAnim 包含全新控制器,例如瞄准约束 (Aim Constraint)(可替代注视约束 (LookAt Constraint))、连接控制器 (Connection controllers)(可更轻松地连接控制器和轨道)、浮动暴露 (Float Expose™)(可将非键控对象值直接暴露给控制器)、父约束 (Parent Constraint)(可实现灵活的父级关系)、绑定控制 (Rig Control)(可实现偏移变换和镜像)、拉伸约束 (Stretch Constraint) 和旋转空间 (Rotation Space)(可精确控制对象变换和旋转)等等!

SmartAnim is a new advanced rigging and animation plugin for Autodesk 3ds Max. This powerful toolkit expands the current set of controllers, solvers, helpers, and rigging tools available within 3ds Max, allowing animators to create more complex and sophisticated animations than ever before. Whether working on a film, game, or other type of animation project, SmartAnim is a valuable addition to any animator's toolkit.
SmartAnim includes
Automatic Rig System, including Face Rig.
More than 40 different types of Control Helpers.
A new UI Panel interface with dynamic controls.
A system for managing poses for your rigs.
2 new IK Solvers.
20 new controllers.
1 modifier for mirroring morphs.
The Rig System
This component allows users to create a wide variety of advanced rigs with just a few parameters and a template of points. It can create an open system that consists of independent components such as bones, helpers, controllers, and solvers that can be modified, replaced or removed. There are different types of rigs available, such as biped, quadruped, centaur, insect, and more.
The rig's limbs can have IKFK solvers, reverse foot parameters, an IK spine, twist bones and UI panels with picker controls. Additionally the user can create a face rig based on bones or morph targets.
User Interface Tools
UI Panel
It contains pickers, sliders, spinners, and action buttons for effortless animation of complex character rigs and any other element in the scene.
Pose Kit
It's a powerful solution for managing different poses for rigs and objects. With the ability to save, access and apply poses to your characters at any time.
Control Helper
It offers a wide range of customization options for helper objects, including diverse display types and a selector feature.
Animation Manager
It can manage poses, tracks, and full rig animations, compatible with any custom rig and integrated with the SmartAnim Rig System. Offering a unified system for copying, pasting, mirroring, saving, and loading animation data. Users can also perform tasks like resetting poses or managing keys on selected objects.
New Inverse Kinematic Solvers
IKFK Solver
Integrate inverse and forward kinematics within the same hierarchy, enabling smooth transitions and matching between both modes. It also includes stretching and soft IK.
CurveIK Solver
Useful for creating rigs with bendy limbs and other types of curved objects using less objects and connections, specially designed for character animation.
New Controllers
SmartAnim includes new controllers such as Aim Constraint as a better alternative to the LookAt Constraint, Connection controllers to connect controllers and tracks more easily, Float Expose TM to expose non-keyed object values directly to a controller, Parent Constraint for flexible parenting, Rig Control for offset transformations and mirroring, Stretch Constraint and Rotation Space for precise control over object transformations and rotations, and much more!.
描述:
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