Easy Envelope v1.0.0
Blender 插件 - Easy Envelope - 一款可控的权重/蒙皮工具
当我们使用自动权重时,这些自动权重算法对我们来说是未知的黑匣子,每个骨骼影响的顶点范围也无法控制,因此在某些情况下会出现一些不尽人意的结果。此插件使用包络权重绑定,包络权重是 Blender 自带的一种权重方法。其基本原理是每个骨骼都有一个圆柱形的包络范围。只要顶点位于此包络范围内,就会受到该骨骼的影响,包络的相交部分是权重过渡的部分。与自动权重热扩散算法相比,这种算法更适合结构复杂的网格,例如多层洛丽塔裙。然而,Blender 内置的包络绑定功能操作和查看都比较简单且繁琐。因此,此插件基于包络权重算法进行了扩展。它可以自定义包络范围,并方便地实时查看受影响的顶点,还可以调整骨骼之间的权重过渡。
支持的 UI 语言:英语、中文、日语

Blender Addon - Easy Envelope - A Controllable Tool To Weighting/Skinning
layered skirt weighting
Compared to automatic weighting, this method has less model interpenetration.
note that this addon only used for weighting, the physics result of this example is generated by rigid body simulation.
Weighting for a hair that has existing weight
You can use this addon to mix with existing weight without breaking it.(only work when the processed bones and the bones with weights in same armature)
Introduction
When we use automatic weights, these automatic weight algorithms are unknown black boxes to us, and the vertices affected by each bone are uncontrollable, so in some cases some unsatisfactory results will occur. This addon uses Envelope weight binding, envelope weight is a weighting method that comes with Blender. The basic principle is that each bone has a cylinder-shaped envelope range. As long as it exists within this envelope range, the vertices within will be affected by the bone, and the intersecting part of the envelope is the part of the weight transition. Compared with the automatic weighted heat diffusion algorithm, this algorithm is more suitable for meshes with complex structures, such as multi-layer Lolita skirts. However, the built-in envelope binding function is relatively simple and cumbersome to operate and view. Therefore, this addon is expanded based on the envelope weight algorithm. It can customize the envelope range and view the envelope range conveniently in real time. vertices, and you can adjust the transition of weights between bones.
UI languages Supported : English, 中文, 日本語
描述:
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