Per camera resolution v2.3.0
与全局定义的场景分辨率不同,此插件允许您为每个摄像机设置分辨率。无论您是手动切换摄像机还是通过时间轴标记切换,场景分辨率都会更新为当前摄像机的分辨率。
您可以在“对象数据”属性的“摄像机”面板中找到摄像机分辨率设置。
渲染
Blender 默认不支持分辨率动画,常规动画渲染只会使用渲染开始时的分辨率。
此插件提供了一个新的“渲染动画分辨率”操作符,可以解决此限制。但请注意,以这种方式启动渲染会锁定界面,直到渲染完成或 Blender 程序被终止。
烘焙渲染边界
除了提供对每个摄像机分辨率的直接控制之外,此插件还允许您在 3D 视口中的摄像机视图内设置渲染边界(Ctrl + B),然后在“自定义分辨率”面板中单击“烘焙渲染边界”来创建一个新的摄像机。
此时会创建一个新的摄像机,该摄像机使用由边界定义的精确区域。这使您可以在一个摄像机中选择多个裁剪区域。
已知问题
此插件使用了一种变通方法来实现摄像机分辨率动画,这有时可能会导致稳定性问题。如果您遇到此类问题,请尝试禁用此插件。

Instead of having a globally-defined scene resolution, this add-on allows you to set a resolution for each camera. Whenever you switch cameras, either manually or through timeline markers, the scene resolution will get updated to the camera’s.
You can find the camera resolution settings in the Object Data properties, under the Camera panel.
Rendering
Animating the resolution is not supported by default in Blender, and regular animation rendering will only use the resolution at render start.
This add-on provides a new Render Animated Resolution operator which works around this limitation. Note however that starting a render this way will lock the interface until the render is complete, or until Blender is killed.
Baking render borders
In addition to providing direct controls for each camera’s resolution, this add-on allows you to create a new camera by setting a render border inside the camera view in the 3D viewport (Ctrl + B), and clicking Bake Render Border in the Custom Resolution panel.
A new camera is created, which uses the exact area defined by the border. This allows you to select multiple cropped areas in a camera.
Known issues
This add-on uses a workaround to animate the camera resolution, which can sometimes cause stability issues. If you encounter such issues, try disabling the add-on.
描述:
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