Udemy - Advanced Texture Character Creation
Udemy - 高级纹理角色创建教程,37.8GB
以美观的方式为角色、服装和道具添加纹理。
您将学到:
使用动画渲染边缘流对高模进行拓扑重构。
以美观的方式为角色添加纹理。
为服装和道具添加纹理,使其与整体风格相匹配。
Xgen 毛发创建
UV 展开和烘焙贴图
要求:
Maya、ZBrush、Unreal Engine、Substance Painter 和 Photoshop 的基本操作经验
课程简介:
大家好!欢迎来到高级纹理角色创建大师班!这是本课程的第二部分。我是 Abraham Leal,在本课程中,我将分享我为游戏角色添加纹理的工作流程。我们将探索角色的拓扑重构、纹理和材质制作过程。我将分享我 12 年经验中积累的几乎所有知识,并指导您也能创建出令人惊艳的角色。注意:本课程仅涵盖角色的拓扑重构、UV 展开、烘焙和纹理制作。高模雕刻部分在另一门名为“高级ZBrush角色创建”的课程中完成。您无需学习该课程即可学习本课程,因为我们已将高模包含在本课程的资源文件中。但我们强烈建议您学习该课程,以便掌握完整的角色创建流程。在本课程结束时,您将能够:使用动画预渲染边缘流对高模进行拓扑重构;以美观的方式为角色添加纹理;为服装和道具添加纹理,使其与整体风格相匹配。在本课程中,您将学习:拓扑重构、UV展开、烘焙纹理、XGen毛发创建、姿势调整和渲染。课程项目概述:我们将首先讲解高模资产的拓扑重构过程,重点在于生成合适的动画拓扑、良好的边缘流和优化的资产。之后,我们将深入学习UV展开,并为纹理绘制做好准备。我们将讲解如何在Substance Painter中高效地打包和烘焙所有道具,我还会分享我生成精美纹理的所有技巧。最后,我们将使用Xgen创建头发,并摆好角色姿势,以便在Maya和Unreal Engine中渲染出精彩的效果。本课程适合哪些人?本课程适合想要成为专业角色艺术家,并以专业的方式为3D角色添加纹理的人士。哪些人不适合本课程?本课程不适合完全的初学者。参加本课程的要求或先决条件是什么?您应该具备Maya、ZBrush、Unreal Engine、Substance Painter和Photoshop的基本操作经验。建议具备Blender的基本知识,但并非必需。建议学习本系列的第一部分,但并非必需。立即加入:如果您想提升您的3D水平,成为角色制作大师,那么这门课程就是为您量身打造的!加入我,学习如何快速创建令人惊艳的角色!

Texture characters, costumes and Props in a way that they aesthetically look good.
What you'll learn
Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
Xgen Hair Creation
Uving and Baking Maps
Requirements
Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop
Description
Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called "Advance Zbrush Character Creation". You don't need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.By the End Of This Course, You Will Be Able To:Retopology your high poly model with animation reddy edge flow.Texture characters in a way that they are aesthetically looking good.Texturing costumes and Props with matching the overall look.In this course you will learn:RetopologyUvingBakingTexturingXgen Hair CreationPosingand RenderingCourse Project Overview:We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.Who is This Course For?This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.Who is Not The Ideal Student For This Course?This course is not ideal for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and PhotoshopBasic knowledge of Blender is recommended but not necessaryCovering the first part of the series is recommended but not necessaryJoin Me Now:If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!
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