Ghostxx,CG网站,CG资源

33.6K
Artstation - Creating Modular Trees for Games
0 0

Artstation - Creating Modular Trees for Games


应大众要求,丹尼尔·卡斯蒂略(Daniel Castillo)再次与 Levelup.Digital 合作,为您带来关于他精湛技术与工作流程的深入解析。这一次,他将设计、规划并雕刻一棵模块化树木。

理解如何制作模块化资产是每一位游戏美术师必备的核心技能。你不仅会学到如何创作出出色的艺术作品,还能在性能表现和纹理内存使用方面获得极高效率。

跟随丹尼尔的步骤,观看他如何通过上一期 Levelup.Digital 教程中雕刻的岩石模型,定制适配出一棵造型奇特的树木,展示模块化资产创作的灵活性。

学习这些技术,你将能够在不牺牲资产多样性的前提下提升游戏画面表现,并且额外受益于大幅节省纹理内存和着色器调用——因为所有树木都可以使用相同的纹理与着色器。

讲师简介

丹尼尔·卡斯蒂略是一位来自西班牙的环境美术师。他专精于为游戏创建写实的道具与环境,并以其出色的岩石雕刻作品而闻名。曾任职于 Machine Games 和 Mercury Steam。目前,丹尼尔是 elite3d 的高级 3D 美术师。

内容包含

4 小时带讲解的逐步视频教程
参考图
木材 Alpha 贴图
1080 分辨率

章节

参考
雕刻
低模
UV
烘焙
贴图
组装
渲染

使用软件

ZBrush
3ds Max
Substance Painter
Marmoset Toolbag

级别

中级

前置要求

熟悉所使用的软件


high.jpg

Back by popular demand, Daniel Castillo has teamed up with Levelup.Digital once again to bring you insights into his amazing techniques and workflow. This time he is designing, planning, and sculpting a modular tree.

Understanding how to make modular assets is an essential skill for any game artist. Not only will you learn how to make incredible artwork, the result will be highly efficient in terms of performance and texture memory use.

Follow along as Daniel shows off the flexibility of creating modular assets with his gnarly tree creation by custom fitting it onto the rock sculpture he created in his previous Levelup.Digital tutorial.

Learning these techniques will allow you to improve the look of your game without sacrificing asset diversity, with the added bonus of huge saves on texture memory and shader calls since all trees can use the same texture and shader.

About the Instructor

Daniel Castillo is an Environment Artist from Spain. He specializes in creating realistic props and environments for games, and is well known for his amazing rock sculpts. He has experience working at Machine Games and Mercury Steam. Currently Daniel is a Senior 3D Artist at elite3d.

Contents

4 hours narrated, step-by-step video tutorial
References
Wood Alphas
1080 Resolution

Chapters

Reference
Sculpting
Low Poly
UVs
Baking
Texturing
Assembling
Rendering

Software Used

ZBrush
3ds Max
Substance Painter
Marmoset Toolbag

Level

Intermediate

Prerequisite

Familiar with software used


描述:

标签: 植物 树木 建模 教程
分类:教程 > 3D教程 > ZBrush
发布:CGer | 查看: | 发表时间:2026/4/14 20:57:21 | 更新时间:2026/4/14 21:05:55

○  充值或账号问题请【点击这里联系站长



注册/登录后下载
点击消耗 10 CG点(约 1.0 元)解锁 30个通用资源, 24小时内有效!(有效期内不重复扣点)
全部评论 (0)
还可以输入
500
点击刷新 点击图片换一个
官方QQ群
①: 6095105