FiberShop 3.1.0 Studio Perpetual Win
FiberShop – 市场上最强大的解决方案,用于实时头发的终极工具。
FiberShop 是一款专为游戏创建高质量毛发和毛皮而开发的独立工具。FiberShop 的工作流程极其快速且易于学习。所有枯燥耗时的任务都将自动完成,你只需专注于设计。FiberShop 结合了强大的程序化修改器与手绘笔刷。你可以通过调整参数来控制毛发,或者使用笔刷直接绘制毛发,亦可两者混合使用。
超快工作流程
自动 UV 布局
非破坏性工作流程
易于集成到所有工作室环境
基于图层的修改器
基于图层的纹理
实时预览所有通道
高级导出选项
程序化的力量
借助程序化修改器的力量,在数秒内创建任意发型变化。通过添加新修改器并在 2D 空间中通过点击拖拽轻松重新定位,单独修改每个毛发区块。设计和着色过程均基于图层。每个区块可以拥有无限的修改器图层或颜色滤镜。纹理大小和宽高比可随时更改,而不会丢失任何数据或质量。
手绘笔刷
使用手绘笔刷以任意形态和流向绘制毛发。只需在 UV 空间上绘制一些曲线笔触,即可创建 3D 毛发。所有程序化修改器均可应用于手绘毛发,绘制后仍可随时更改毛发的密度和其他参数。
实时预览所有通道
在 2D 或 3D 视图中实时查看所有更改和修改。在导出之前,直接在 3D 网格上或 2D 视口中实时预览所有通道。
基于物理的环境光遮蔽
FiberShop 直接从 3D 网格以实时渐进模式计算环境光遮蔽,结果是基于物理的,与许多其他从 2D 通道伪造环境光遮蔽的解决方案不同。环境光遮蔽设置可以实时调整。

FiberShop – The Most Powerful Solution On The Market
The Ultimate Tool for Real‑Time Hair. FiberShop is a standalone tool specially developed for creating high‑quality hair and fur for games. The workflow in FiberShop is super fast and easy to learn. All boring and time‑consuming tasks will be done automatically, and you only work on your design. FiberShop is a mix of powerful procedural modifiers and hand‑drawing brushes. You can control the hair by changing parameters, directly drawing the hairs with a brush, or mixing both.
Super fast workflow
Auto UV Layout
Non‑destructive workflow
Easy to integrate into all studio environments
Layer‑Based Modifiers
Layer‑Based Texturing
Preview All Passes in Real‑time
Advanced Export Options
Power of Procedural
Create any variation of hairs in seconds with the power of procedural modifiers. Modify each block of hair separately by adding new modifiers and simply repositioning them by clicking and dragging in 2D space. Both design and coloring processes are layer‑based. Each block can have unlimited layers of modifiers or color filters. Texture size and aspect ratio can be changed at any time without losing any data or quality.
Hand‑Draw Brush
Use the hand‑draw brush to draw hairs in any form and flow. It creates 3D hairs by simply drawing some curve strokes on UV space. All procedural modifiers can be applied to hand‑drawn hairs; density and other parameters of the hair can be changed anytime after drawing the hairs.
Preview All Passes in Real‑time
See all changes and modifications in real time in 2D or 3D. Preview all passes before exporting them directly on the 3D mesh or in the 2D viewport in real time.
Physical Based Ambient Occlusion
FiberShop calculates ambient occlusion in real‑time progressive mode directly from 3D meshes, and the result is physically based — opposite to many other solutions that fake AO from 2D passes. AO settings can be adjusted in real time.
描述:
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