MatPlus v1.2.2
MatPlus 将 Blender 的材质编辑器转变为一个强大的基于图层的绘制工具,其灵感来自 Substance Painter、ArmorPaint 和 Mari 等专业工作流程,但完全集成在您的 Blender 场景中,无需外部软件。
MatPlus 专为需要控制力、灵活性和精度的艺术家而打造,提供了一个完全非破坏性的绘制图层系统,支持遮罩、实时效果(模糊、色阶、高通等)、混合模式和 2D 对称绘制。它还包括一个带有自适应笼子的高级烘焙系统。
使用 MatPlus,您可以直接在 3D 模型上绘制,跨多个 UDIM 工作,并为 Unreal 或 Unity 等引擎导出可用于游戏的纹理贴图,而无需离开 Blender。
主要功能
非破坏性绘制图层系统,带有 Photoshop 风格的混合模式。
实时效果,包括模糊、高通、色阶等。
每图层遮罩,实现对每个细节的精确控制。
直接在 3D 模型上绘制,完全支持数位板。
2D 对称绘制:在平面布局中像在 Substance Painter 或 Mari 中一样绘制材质,所有可见图层同步显示。
支持多个 UDIM。
优化的纹理烘焙,包括法线、粗糙度、环境光遮蔽、曲率、边缘、倒角等。
自适应笼子系统,实现无畸变烘焙。
直接导出纹理,可用于 Unreal Engine 或 Unity 等引擎。

MatPlus turns Blender's material editor into a powerful layer‑based painting tool, inspired by professional workflows from Substance Painter, ArmorPaint, and Mari, but fully integrated into your Blender scene, with no need for external software.
Built for artists who need control, flexibility, and precision, MatPlus offers a fully non‑destructive Paint Layer system with support for masks, real‑time effects (blur, levels, highpass, etc.), blending modes, and 2D symmetry. It also includes an advanced baking system with adaptive cages.
With MatPlus, you can paint directly onto your 3D models, work across multiple UDIMs, and export game‑ready texture maps for engines like Unreal or Unity, without ever leaving Blender.
Key Features
Non‑destructive paint layer system, with Photoshop‑style blending modes.
Real‑time effects, including blur, highpass, levels, and more.
Per‑layer masks for precise control over every detail.
Paint directly on your 3D models, with full tablet support.
2D symmetry painting: paint over your material in a flat layout with all visible layers, like in Substance Painter or Mari.
Support for multiple UDIMs.
Optimized texture baking, including Normal, Roughness, Ambient Occlusion, Curvature, Edge, Bevel, and more.
Automatic adaptive cage system for distortion‑free bakes.
Direct texture export ready for engines like Unreal Engine or Unity.
描述:
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