MatterAE v1.6.3
欢迎使用 MatterAE! 我最初构建这个轻量级物理引擎是为了加快我自己的工作流程,因为我想要一种快速、简单的方式来处理简单的碰撞,而无需高昂的价格。在它被大型 AE 市场以“功能重复”为由拒绝后,我决定直接将它带给社区。
让我们现实一点:如果那些昂贵的大型插件(如 Newton 4 或 Physics Now!)是火箭飞船,那么 MatterAE 就是一辆非常非常好的自行车。它并不打算成为一个复杂的模拟实验室。它旨在以零学习曲线处理您日常 90% 的简单刚体动力学需求。它快速、直观,而且能正常工作。想了解当前市场情况?请阅读我对 2026 年 After Effects 物理插件格局的看法。

Welcome to MatterAE! I originally built this lightweight physics engine to speed up my own workflow because I wanted a fast, easy way to handle simple collisions without a massive price tag. After it got rejected by the big AE marketplace for "duplicate functionality," I decided to bring it directly to the community.
Let's be real: if the giant, break‑the‑bank plugins out there (like Newton 4 or Physics Now!) are rocket ships, MatterAE is just a really, really nice bike. It's not trying to be a complex simulation lab. It's built to handle 90% of your daily, straightforward rigid body dynamics with absolutely zero learning curve. It's fast, intuitive, and it just works. Curious about the current market? Read my thoughts on the After Effects physics plugin landscape in 2026.
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