Damage Control - Ultimate Bundle - blender
注意: 此工具并非为绝对的初学者设计。所有功能当然都可以通过修改器面板运行,但如果您想真正充分利用它,具备一点几何节点知识会有所帮助。作为早期版本,可能缺少部分文档,但希望大部分内容已在我的 YouTube 教程中得到充分解释。
Damage Control 套装为您提供 4 套主要工具集,均可在资产库中使用。
污渍遮罩生成器: 为您的污渍和脏迹提供参数化和程序化控制。它主要用于简化您的建筑资产纹理工作流程,但通过巧妙使用,它可以处理很多事情!
散布工具: 一套异常便捷的散布选项,可帮助您完善资产。借助强大的选项,您可以轻松构建自己的预设,并在整个场景中复制粘贴。
生成工具: 有用的小工具,能让最终细节栩栩如生。更多工具将在后续免费更新中添加。
无限破碎(也是生成工具): 基于循环实例的工具,可超快速创建破碎的道路和桥梁,或大型平坦区域。一切由您控制!
额外着色器: 几个额外的着色器,用于最后一次为资产增添脏旧效果。更多工具即将推出。
超级预设: 结合污渍遮罩和散布工具,提供易于使用的预制材质和散布碎片。
40 多种资产集合
1000 多种资产变体
8 种散布工具
大量预设!

Note: The tool is not for absolute beginners. Everything works from the modifiers panel for sure, but if you want to really make the most of it, it doesn't hurt to have even a bit of Geometry Nodes knowledge. As an early bird release, there might be some documentation missing, but hopefully most of it is well explained in my tutorials on YouTube.
The Damage Control bundle offers you 4 main sets of tools that work from your Asset Library.
Smudge Mask Generator: Gives you parametric and procedural control over your smudges and grunge effects. It's mainly built to streamline your building asset texturing workflows, but with clever usage, it can handle a lot of things!
Scatter Tools: A set of unusually convenient scattering options that help you finalize your assets. With powerful options, you can easily build your own presets to copy and paste throughout the scene.
Generative Tools: Helpful little tools that really make the final details come alive. More tools will come later in free updates.
Infinite Fracture (also a Generative tool): A looping instances‑based tool that makes it super fast to create fractured roads and bridges, or just huge flat areas. You control everything!
Extra Shaders: A few extra shaders to add that final layer of grunge to your assets. More tools are coming later.
Mega Presets: Combines Smudge Mask and Scatter Tools for easy pre‑made materials and scatter debris.
40+ Asset Collections
1000+ Asset Variations
8 Scatter Tools
Lots of presets!
描述:
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