Udemy - Unwrap Academy
Unwrap Master Class 是一门综合课程,专注于通过基础概念和实践工作流程掌握 UV 映射和 3D 模型展开。 课程不仅仅教您使用哪些工具,更侧重于理解为何以及何时使用不同的展开技术,帮助艺术家在处理不同类型的 3D 模型时做出更好的决策。23.9GB。
课程从 3ds Max 开始,涵盖 UV 的基本原理、接缝放置、UV 岛、畸变管理和高效的展开工作流程。然后转向 RizomUV / Unfold3D,这是一款专业的 UV 展开解决方案,专为快速高效地处理复杂模型而设计。
培训包括 10 个实践项目,涵盖不同类型的资产,包括建筑模型和游戏资产。项目从简单到复杂逐步推进,让学生能够建立一套可靠的工作流程,以应对实际生产场景。
您将学到什么
UV 映射和展开的基本原理
如何选择合适的接缝并将模型划分为 UV 岛
如何减少畸变并创建干净的 UV 布局
3ds Max 中的 UV 和展开工作流程
使用 RizomUV / Unfold3D 的专业工作流程
简化和加速复杂展开任务的技术
为专业贴图和材质创建准备模型
适用于建筑资产和游戏资产的 UV 工作流程
正确的建模拓扑如何改善展开过程
如何处理不同模型并选择合适的 UV 策略
课程时长: 50 小时
软件: 3ds Max + RizomUV / Unfold3D
项目: 10 个实践项目
级别: 中级
先修要求: 具备 3D 建模和贴图的基础知识

Unwrap Master Class is a comprehensive course focused on mastering UV mapping and 3D model unwrapping through both fundamental concepts and practical workflows.
Rather than simply teaching which tools to use, the course focuses on understanding why and when to use different unwrapping techniques, helping artists make better decisions when working with different types of 3D models.
The course begins in 3ds Max, covering the essential principles of UVs, seam placement, UV islands, distortion management, and efficient unwrapping workflows. It then moves to RizomUV / Unfold3D, a specialized UV unwrapping solution designed for handling complex models quickly and efficiently.
The training includes 10 practical projects, covering different types of assets including architectural models and game assets. Projects gradually progress from simple to more complex models, allowing students to build a reliable workflow for handling real production scenarios.
What You Will Learn
Fundamental principles of UV mapping and unwrapping
How to choose the right seams and divide models into UV islands
How to reduce distortion and create clean UV layouts
UV and unwrap workflows in 3ds Max
Professional workflows using RizomUV / Unfold3D
Techniques for simplifying and speeding up complex unwrap tasks
Preparing models for professional texturing and material creation
UV workflows suitable for architectural assets and game assets
How proper modeling topology can improve the unwrapping process
How to approach different models and choose the appropriate UV strategy
Course Length: 50 hours
Software: 3ds Max + RizomUV / Unfold3D
Projects: 10 practical projects
Level: Intermediate
Prerequisites: Basic knowledge of 3D modeling and texturing
描述:
标签: 贴图 uv 展开 教程 Rizom UV○ 充值或账号问题请【点击这里联系站长】 |
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