SpringPilot 1.0.4
使用 62 种动画配方,为你的 Blender 项目带来俏皮的运动。 让物体弹跳、摇摆、行驶、起飞、消散为粒子或旋入漩涡。
浏览组织有序的预设选项卡,在实时预览中调整动画,并为你的场景烘焙可编辑的镜头。探索日常运动、喜剧表演、粒子和表面碎片效果,以及动画 12 项原则的演示。
SpringPilot 作用于你所选对象的生成副本,并包含用于恢复原始对象的控制项。一份对初学者友好的 PDF 指南和更新的 README 可帮助你入门。
所有预设均无需 AI 即可运行。一个可选的本地 Ollama 导演可以建议配方设置。
由 Prompt Design 创建。
功能特点
62 种动画配方: 42 种整体对象表演、2 种粒子消散/重建效果、6 种表面碎片效果和 12 种动画原则演示。
组织有序的预设浏览器: 独立的“对象运动”、“碎片效果”和“12 项原则”选项卡,带有分类子选项卡和搜索功能。
实时预览: 在调整设置时播放、暂停和拖动运动。
粒子消散与重建: Snap Away 和 Snap Back 将动画表面遮罩与移动的几何粒子相结合。
可控粒子数量: 独立于模型的三角面数量,设置 32–2,000 个粒子。轻量级预览最多显示 128 个粒子。
表面碎片效果: 崩解、重建、漩涡、黑洞、流动溪流和 Springtail 爆发。
日常与喜剧表演: 车轮分别标记的汽车行驶、漂浮、风启发的运动、滑倒、超级英雄起飞等。
可调运动: 控制持续时间、错开、位移、旋转和特定效果设置。
自定义碎片限制: 选择你自己的限制或启用无限碎片。
动态性能警告: 查看你输入的碎片限制、超出标准 1,200 限制的程度,以及无限模式的单独警告。
大型操作确认: 在启动提高碎片或烘焙限制的任务之前,确认性能警告。
可编辑的烘焙镜头: 烘焙对象运动和消散遮罩动画,并带有独立的控制项以在渲染中启用镜头。
源恢复: 使用随附的恢复控制项停止预览或移除镜头。
可选 AI 辅助: 通过单独安装的本地 Ollama 设置请求配方建议。
效果范围: 这些是风格化的程序化效果,并非流体、碰撞或体积模拟。无限碎片会移除碎片数量保护;可用内存和单独的烘焙/源限制仍然适用。

Bring playful motion to your Blender projects with 62 animation recipes. Make objects bounce, wobble, drive, take off, dissolve into particles, or swirl into a vortex.
Browse organized preset tabs, adjust your animation in live preview, and bake editable takes for your scene. Explore everyday movement, comic performances, particle and surface‑shard effects, plus demonstrations of the 12 principles of animation.
SpringPilot works with generated copies of your selected objects and includes controls to restore the originals. A beginner‑friendly PDF guide and updated README help you get started.
All presets work without AI. An optional local Ollama director can suggest recipe settings.
Created by Prompt Design.
Features
62 animation recipes: 42 whole‑object performances, 2 particle dissolve/rebuild effects, 6 surface‑shard effects, and 12 animation‑principle demonstrations.
Organized preset browser: Separate Object Motion, Fragment Effects, and 12 Principles tabs, with category subtabs and search.
Live preview: Play, pause, and scrub motion while adjusting settings.
Particle dissolve and reconstruction: Snap Away and Snap Back combine an animated surface mask with moving geometric particles.
Controlled particle counts: Set 32–2,000 particles independently of the model's triangle count. Lightweight preview displays up to 128 particles.
Surface‑shard effects: Disintegration, reconstruction, vortex, black‑hole, flowing‑stream, and Springtail burst.
Everyday and comic performances: Car driving with separately tagged wheels, floating, wind‑inspired movement, slipping, superhero takeoff, and more.
Adjustable motion: Control duration, stagger, travel, rotation, and effect‑specific settings.
Custom shard limits: Choose your own limit or enable Unlimited Shards.
Dynamic performance warnings: See your entered shard limit, how far it exceeds the standard 1,200 limit, and a separate warning for unlimited mode.
Large‑operation confirmation: Acknowledge performance cautions before starting jobs with raised shard or bake limits.
Editable baked takes: Bake object motion and dissolve‑mask animation, with separate controls to enable takes in renders.
Source restoration: Stop previews or remove takes using the included restoration controls.
Optional AI assistance: Request recipe suggestions through a separately installed local Ollama setup.
Effect scope: These are stylized procedural effects, not fluid, collision, or volumetric simulations. Unlimited Shards removes the shard‑count guard; available memory and separate bake/source limits still apply.
描述:
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