FlippedNormals - Creating Sci-Fi Environments for Games - In-Depth Tutorial Course
为游戏创建科幻环境 - 深度教程课程。了解专业环境艺术家在为游戏和电影创建科幻环境时的工作方式。在本课程中,您将从头到尾学习如何创建高质量的环境,包括规划、建模、材质创建、引擎设置和照明等所有内容。
使用软件:
3DS MAX、SUBSTANCE 和虚幻引擎 5
本课程将涵盖大量主题,但主要主题如下:
项目规划和创建适当的块状场景。
创建修剪表以赋予我们的模型更多细节。
创建仅使用可平铺材质和加权法线的大型资产。
使用 Substance Designer 为这些大型资产创建可平铺材质。
创建自定义贴花以向我们的场景添加更多细节。
创建具有独特纹理的模型。
在虚幻引擎 5 中制作关卡艺术、灯光、构图和后期效果。
还有更多。
44.4GB。
Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
Project planning and creating a proper blockout scene.
Creating Trim Sheets to give our models more detail.
Creating huge assets that use only tileable materials and weighted normal.
Creating the tileable materials for those huge assets using Substance Designer.
Creating custom decals to add more detail to our scene.
Creating models with unique textures.
Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.
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