Udemy - Advance Creature Texturing for Production
Udemy - 用于生产的高级生物纹理教程。57.4GB。使用软件:Substance Painter、Unreal Engine 和 Maya。
您将学习如何将您的高多边形雕塑转变为完全优化的、可用于游戏的角色。
您是否正在努力将您的高多边形雕塑转变为优化的、可用于游戏的角色?本课程将指导您完成整个制作流程:从重新拓扑和干净的 UV 到烘焙贴图和具有令人惊叹的细节的纹理。您还将学习头发创作技术以及如何在虚幻引擎中以专业的方式呈现完成的角色。
你将学到什么:
重新拓扑并准备一个干净的、可用于游戏的网格
创建 UV 并将高多边形细节烘焙到纹理贴图中
使用逼真的材质为角色添加纹理
创建头发纹理和发卡
在虚幻引擎中导入并呈现最终角色
课程项目概述:
在本课程中,您将学习如何将高多边形雕塑转变为完全优化的、可用于游戏的角色。我们将介绍重新拓扑、UV、烘焙和高级纹理,使您的模型栩栩如生。您还将探索头发创作并学习如何在虚幻引擎中呈现您的最终角色。最后,您将拥有完整的工作流程,可以将任何雕刻从原始细节转变为精美的、可用于生产的角色。

I expect you to have basic experience with Substance Painter, Unreal Engine, and Maya.
You’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.
What You Will Learn:
Retopologize and prepare a clean, game-ready mesh
Create UVs and bake high-poly details into texture maps
Texture the character with realistic materials
Create hair textures and hair cards
Import and present the final character in Unreal Engine
Course Project Overview:
In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters. We’ll cover retopology, UVs, baking, and advanced texturing to bring your models to life. You’ll also explore hair creation and learn how to present your final character in Unreal Engine. By the end, you’ll have the complete workflow to take any sculpt from raw detail to polished, production-ready character.
描述:
标签: maya 玛雅 建模 角色 sp 材质 教程○ 因利息系统长期被人利用漏洞刷取CG点,目前取消利息功能,作为补偿,每个已存在账号额外一次性补偿当前余额的 30% ,后续充值赠送百分比提高 100% (10元+6%,20元+10%,50元+16%,100元+20%,200元+30%,暂定),请知悉。 ○ 充值或账号问题请【点击这里联系站长】 |
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