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The Gnomon Workshop - Hard-Surface 3D VR Mech Design
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The Gnomon Workshop - Hard-Surface 3D VR Mech Design

Gnomon 工作室 - 硬表面 3D VR 机械设计教程


本教程将指导艺术家们使用 Adobe Substance 3D Modeler 在 VR 中设计和雕刻概念机甲。ZBrush 将用于微调模型细节,最终的展示工作则在 Blender 中完成。


在 7 小时的课程中,来自 Studio ARTILUS 的视觉开发艺术家兼 3D 专家 Corey Gooch 将讲解 Substance 3D Modeler 雕刻的基础知识,并通过一系列视频演示如何精心打造一个自主机甲。初级和中级艺术家将有机会学习 Corey 在参考资料收集和整合到 Substance 3D Modeler 中的专业方法。他们还将探索 VR 雕刻工具的所有基础知识,并了解用于实现有机和机械形态的工具和技巧的详细讲解。Corey 还将分享如何放置关键设计特征以及如何在功能性和形式之间取得平衡的策略。


在ZBrush中,Corey演示了如何优化变形组件以进行绑定和纹理贴图,并实现目前仅靠VR尚无法实现的精细细节。他还讲解了如何为机甲模型准备动画、摆姿势以及3D打印的相关技巧。在工作坊的最后部分,Corey将使用Blender,对绑定、纹理贴图、动画以及如何准备3D打印模型进行简要概述。


在整个工作坊中,Corey分享了他设计背后的思考过程,以及他选择的工具如何协同工作以实现他的愿景。艺术家们将深入了解Corey的决策过程,该过程注重功能性以及在创意工作流程中有效解决问题。完成本次工作坊后,艺术家们将掌握Substance 3D Modeler中至少80%的工具,并深入了解如何使用ZBrush和Blender进行雕刻、细化,并将他们的概念变为现实。


Corey 已将他的 .smod 原始雕刻文件和 ZBrush .cfg 文件作为可下载资源包含在本次工作坊中。


时长:7 小时 30 分钟

格式:高清 1920x1080

15.6GB


high.jpg


This workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender.


Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.


Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing.


Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender.


Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.


Duration: 7h 30m

Format: HD 1920x1080


描述:

标签: blender zb 建模 教程 机甲 机器人 科幻
分类:教程 > 3D教程 > ZBrush
发布:CGer | 查看: | 发表时间:2026/1/29 17:45:48 | 更新时间:2026/1/29 17:45:48

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