The Gnomon Workshop - Claymation with ZBrush
在本次 5 小时的讲座中,Alexander Lee 分享了他使用 ZBrush 的创新动画工作流程。每一帧都经过单独雕刻,最终呈现出手工打磨般的成品镜头。本讲座涵盖了整个制作流程,包括在 ZBrush 和 Maya 中进行角色设置、使用 UltraClay 进行帧管理、在 ZBrush 中进行逐帧动画制作,以及最后在 Maya 和 Blender 中完成灯光、渲染和合成。
Alexander 剖析了他在创意问题解决上的思维过程,从最初的概念和灵感一直到最终渲染。艺术家们将学习到涵盖角色雕刻、绑定设置、关键帧动画、帧雕刻、灯光与渲染以及合成等各个环节的技巧和技法。凭借他在游戏和视觉特效行业担任高级技术美术师的专业知识,他还分享了自己关于创建可用于生产的动画工具以提升工作效率的见解。
本讲座面向中高级艺术家,特别是熟悉雕刻和动画工作流程的人群。 建议具备 ZBrush 以及任意一款动画软件的使用经验。虽然本次讲座使用的是 Maya,且所提供的工具是针对 Maya 的,但基本概念可以应用于其他软件,如 Blender 或 Houdini。初级艺术家也能从前面的章节中受益,其中仅使用 ZBrush 中已有的少量功能,介绍了一个简单的动画工作流程。
本项目使用的软件包括 ZBrush、Maya 和 Blender。 Alexander 专有的 UltraClay 动画工具也会提供给所有 Gnomon Workshop 订阅者,并附带详细的安装教程。最后,项目文件中还包含一个自定义的 ZBrush 菜单,方便访问最常用的 ZBrush 功能。
时长: 5 小时 25 分 58 秒
画质: 高清 1920×1080
11.6GB

In this 5‑hour workshop, Alexander Lee teaches his revolutionary animation workflow using ZBrush. Each frame is sculpted individually, resulting in a handcrafted final shot. This workshop covers the entire pipeline, including character setup in ZBrush and Maya, frame management with UltraClay, frame‑by‑frame animation in ZBrush, and final lighting, rendering, and compositing in Maya and Blender.
Alexander breaks down his thought process for creative problem‑solving, from initial concept and inspiration to final renders. Artists will learn tips and techniques spanning character sculpting, rig setup, keyframe animation, frame sculpting, lighting and rendering, and compositing. Drawing from his expertise as a senior technical artist working in the video game and visual effects industries, he also shares his thoughts on creating production‑ready animation tools to improve workflow efficiency.
This workshop is intended for intermediate‑ to advanced‑level artists, particularly those familiar with sculpting and animation workflows. Prior experience is recommended in both ZBrush and an animation software of choice. While Maya is used for this workshop, and the provided tools are Maya‑specific, the fundamental concepts can be applied in other packages such as Blender or Houdini. Beginner artists will also find value in the early chapters, where a simple animation workflow is presented using only a limited set of features already present in ZBrush.
Software used for this project includes ZBrush, Maya, and Blender. Alexander's proprietary UltraClay animation tool is also provided to all Gnomon Workshop subscribers, along with a detailed installation tutorial. Finally, a custom ZBrush menu is also included in the project files, providing easy access to the most commonly used ZBrush features.
Duration: 5h 25m 58s
Format: HD 1920×1080
描述:
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