Covingsworth - Ultimate Photorealistic Environment Animation Course
专为经验丰富和初入门的 3D 艺术家设计,我将带您完成创作我最雄心勃勃的渲染作品时所采取的所有步骤…… 包括建模、纹理、灯光、树木创建、动画、渲染、调色等更多内容。 这是 13 个小时组织有序、非常有趣且全程配有解说的章节,我的工作流程毫无遗漏。我非常认真地对待了本课程的制作…… 基本上它不会浪费您的时间。我在直播、教学、视频编辑、音频工作等方面也有丰富的经验,因此我可以保证所有内容都是超高质量且易于理解的!这里包含了我作为全职 3D 艺术家在过去几年中积累的大量信息,我知道无论您的技能水平如何,这里都有适合每个人的内容。对于初入门的艺术家,我想说,当我刚开始学习 3D 时,我会非常喜欢有这样一门课程,因为有时您需要的只是一个初始的推动力来真正起步,而我想象不出还有什么比这门课程更适合这项工作。
本项目使用的软件是 Blender、Substance Painter、SpeedTree 和 DaVinci Resolve。每一个对我的工作流程都非常宝贵,其工作和功能都有广泛介绍,但它们并非对每个人的流程都是必需的。例如,涵盖我在 Substance Painter 中整个纹理处理过程的部分,既是一个很棒的 Substance 教程,也展示了纹理知识,这些知识肯定可以应用于 Blender 或任何其他纹理软件中。我还要补充一点,如果您只对项目的特定部分感兴趣,例如仅对建模或调色感兴趣,那么也值得购买!非常高兴您能加入。
18.9GB.
涵盖内容:
灵感与参考收集
建模 – 从粗模到高模
UV 展开
纹素密度计算
Substance Painter – 从基础到高级材质创建与纹理制作
灯光
植被 – 散布、使用几何节点的风系统等
几何节点
建筑概念
SpeedTree – 树木创建基础 + 高级树木拆解
各种动画任务 – 摄像机、草地等
渲染 – 渲染设置解析
Blender 合成 – 大气效果等
调色 – 使用 DaVinci Resolve 完成完整调色工作流程
涵盖的软件:
Blender
Substance Painter
SpeedTree
DaVinci Resolve
其他 – GIMP 等

Designed for both experienced and beginner 3D artists, I'll bring you through all the steps I took while creating my most ambitious render — including modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It's 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously — basically, it won't waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc., so I can guarantee that everything is super high quality and digestible! There's TONS of information here that I have accumulated over the past couple of years as a full‑time 3D artist, and I know there's something for everyone here, no matter your skill level. Speaking to beginner artists, I would have LOVED to have had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling, and I can't imagine this course wouldn't be the perfect thing for the job.
The software used for this project are Blender, Substance Painter, SpeedTree, and DaVinci Resolve. Each is invaluable to my workflow, and their jobs and functions are covered extensively; however, they are not essential to everyone's pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also as a demonstration of texturing knowledge that could certainly be applied in Blender or any other texturing software. I'll also add that if you are only interested in a specific part of the project — for example, just the modeling or color grading — it's worth grabbing too! Super excited to have you on board.
Things covered:
Inspiration and reference gathering
Modeling – Blockout to High Poly
UV Unwrapping
Texel Density Calculations
Substance Painter – Basics to Advanced Material Creation & Texturing
Lighting
Foliage – Scattering, wind systems using Geometry Nodes, and more
Geometry Nodes
Building concepts
SpeedTree – Tree creation basics + advanced tree breakdown
Various animation tasks – Camera, grass, etc.
Rendering – Render settings breakdown
Blender compositing – Atmosphere, etc.
Color Grading – Complete color grading workflow using DaVinci Resolve
Software covered:
Blender
Substance Painter
SpeedTree
DaVinci Resolve
Various – GIMP, etc.
描述:
标签: blender 场景 建模 渲染 动画 教程○ 充值或账号问题请【点击这里联系站长】 |
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