Pothead - A Blender Hard Surface Character Creation Course
Pothead 是您在 Blender 中一步步创建角色的指南。
在 40 节课中,您将从默认的 Blender 场景……到一个完整的、准备好开始锈迹斑斑冒险的角色。
“Pothead 是一个非常棒的学习项目,因为他主要由简单的形状构成——但穿插着一些复杂的部件。”
—— Jonathan Lampel
第 1 章:硬表面与细分曲面建模
由于 Pothead 由几个硬表面部件组成,我们将在第 1 章中讨论布尔运算、倒角和折痕。
但同时,他也有圆润光滑的部分,您将学习如何将这些技术融入细分曲面建模工作流程中。
第 2 章:UV 展开与纹理制作准备
第二章重点讲解 UV 展开和为 Pothead 准备纹理制作。
这不是一项小任务,但掌握正确的技术后,这个过程会变得非常直接。
手绘纹理非常适合在 3D 着色器中匹配概念图中的锈蚀金属外观,因此我们将在 Blender 中自行绘制纹理,同时也会借助一些程序化纹理来处理更细小、更锐利和更随机的细节。
最后,我们将所有内容烘焙到一个纹理集——这样 Pothead 就能在 Eevee 中快速渲染,并可导出到任何其他应用程序。
在 40 节课和超过 17 小时的时长中,这是一个涵盖广泛内容的优秀项目……您将在未来无数自己的项目中受益于这些技能。
这是一个中级项目。 虽然我会带您从头到尾完成整个项目,但建议您在开始之前至少具备一些建模、材质和纹理方面的经验。如果您是 Blender 的完全新手,我建议您先观看以下课程:
Blender 基础
快速入门——您的第一个简单 Blender 项目
3D 网格建模基础
材质与着色基础
纹理制作基础

Pothead is your guide for creating characters in Blender, step by step.
In 40 lessons, you'll go from the default Blender scene… to a complete character that's ready for a rusty adventure.
“Pothead makes for a great learning project because he is made up of mostly simple shapes — but with a few complex pieces thrown in.”
— Jonathan Lampel
Chapter 1: Hard Surface and Subdivision Surface Modeling
Because Pothead is made up of several hard surface pieces, we'll get the opportunity to talk about booleans, bevels, and creases in Chapter 1.
But because he's also round and smooth, you'll learn how to incorporate those techniques into a subdivision surface modeling workflow.
Chapter 2: UV Unwrapping and Texturing Preparation
The second chapter focuses on UV unwrapping and preparing Pothead for texturing.
It's no small task, but with the right techniques the process becomes very straightforward.
Hand‑painted textures are perfect for matching the concept's rusty metal appearance in a 3D shader, so we will paint our own in Blender, but we'll also enlist the help of some procedural textures for the smaller, sharper, and more random details.
At the end, we'll bake everything to one texture set — so Pothead can render quickly in Eevee and be exported to any other application.
In 40 lessons and more than 17 hours of runtime, this is a fantastic project that covers a lot of ground… and skills that you will benefit from in countless future projects of your own.
This project is an intermediate one. While I will walk you through the whole project from start to finish, it's recommended that you have at least some prior experience with modeling, materials, and texturing before jumping in. If you're brand new to Blender, I would recommend watching these courses first:
The Blender Basics
Press Start – Your Simple First Blender Project
Fundamentals of 3D Mesh Modeling
Fundamentals of Materials and Shading
Fundamentals of Texturing
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