Coloso - Procedural Effects and Advanced Rendering Workflow in Blender and DaVinci Resolve
学习如何使用 Blender 和几何节点创建视觉惊艳的 3D 世界、粒子效果和纹理。39.7GB.
掌握程序化 3D,创建可用于作品集的场景
加入 izzy——这位曾为 Bring Me The Horizon、YOASOBI 和 Netflix 制作项目的专业艺术家,他将揭示自己在程序化效果和电影级渲染方面的完整工作流程。
与专注于单一技术或效果的典型教程不同,本课程将引导你走完整个工作流程。从概念到 Blender 中的动态 FX,再到 DaVinci Resolve 中的最终润色,你将看到专业人士如何将奇幻变为现实。
通过动手练习,你将探索粒子效果和角色驱动的 FX等关键技术,为程序化 3D 创作打下坚实基础。课程结束时,你将完成精致的渲染作品,获得承接专业 3D 项目的信心,并培养作为独立艺术家成长所需的技能。
课程大纲
在体积中生成粒子
使用确定性噪波生成器随时间操控粒子行为
使用模拟区域随时间操控粒子行为
方向 + 技术准备
品味制造者的品味制造者
灯光、摄像机和镜头
收集参考并整合
研究
获取材质
粗略建模
场景陈设入门
粗略布局
摄像机和灯光布局
精细布局
计算机科学基础
几何节点
使用几何节点在场景中散布大量对象
FX 开发准备工作
几何节点中的 FX 开发
为流程准备 FX
使用预制动画数据
来自摄影的微妙细节
在材质中添加细节
用灯光改善构图
链接与附加
实施 FX
用 FX 完成场景收尾
Playblast 介绍 + Blender 中的设置
创建 Playblast 并审阅
可用于生产的渲染方法
渲染并审阅静帧
使用合成器从图像中提取不同数据
渲染技巧:我希望在第一次渲染前就知道的事
合成基础与调色理论
导入并使用渲染图层
合成和调色你的场景
我作为艺术家的旅程

Learn how to create visually striking 3D worlds, particle effects, and textures with Blender & Geometry.
Master Procedural 3D and Create Portfolio‑Ready Scenes
Join izzy, the professional artist behind projects for Bring Me The Horizon, YOASOBI, and Netflix, as he reveals his complete workflow for procedural effects and cinematic rendering.
Unlike typical tutorials that focus on a single technique or effect, this course guides you through the entire workflow. From concept to dynamic FX in Blender and final polishing in DaVinci Resolve, you'll see how professionals bring fantasy to life.
Through hands‑on exercises, you'll explore key techniques such as particle effects and character‑driven FX, building a solid foundation in procedural 3D creation. By the end, you'll have completed polished renders, gained the confidence to take on professional 3D projects, and developed the skills to grow as an independent artist.
Curriculum
Generating particles in a volume
Manipulating particle behavior over time using deterministic noise generator
Manipulating particle behavior over time using Simulation Zone
Orientation + Technical Prep
Tastemaker's Tastemaker
Lights, Camera, and Lenses
Collecting References & Putting It Together
Research
Sourcing Materials
Rough Modeling
Introduction to Set Dressing
Rough Layout
Camera and Lights Layout
Refined Layout
Computer Science Basics
Geometry Nodes
Using Geometry Nodes to Scatter Large Amounts of Objects in the Scene
FX Development Prep Work
FX Development in Geometry Nodes
Preparing FX for the Pipeline
Using Pre‑Made Animation Data
Subtle Details from Photography
Adding Details in Materials
Lights to Improve Composition
Linking vs. Appending
Implementing the FX
Wrapping Up the Scene with FX
Playblast Intro + Setup in Blender
Creating Playblasts and Reviewing Them
Production‑Ready Render Method
Rendering and Reviewing Still Images
Using Compositor to Extract Different Data from an Image
Rendering Tips: What I Wish I Knew Before My First Render
Compositing Basics & Color Grading Theory
Importing and Using Render Layers
Compositing and Color Grading Your Scene
My Journey as an Artist
描述:
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