Artstation - Everything I learnt about Environment Art - Mini Series - Sculpting Materials in Zbrush
Blender Zbrush 雕塑材质教程。这是我的环境艺术教程系列 - 《我所学到的环境艺术知识》中的一个迷你系列。
第一个迷你系列以ZBrush材质雕刻为基础。我通常会花时间在艺术创作上,努力提升自己的技能;我想要一个能够让我专注于提升雕刻技巧的项目,特别是材质的刻画。我搜索过相关的教程,但它们通常都侧重于特定的模型。于是,我搭建了自己的项目,并制作了一个教程来分享我的学习心得。
这个项目专注于材质研究,从ZBrush中提供的基本物体(例如立方体或球体)入手,并在练习雕刻的同时创作出一个很棒的作品集。希望你们喜欢,跟着教程一起学习,并创作出属于你们自己的精彩作品!
本教程分为多个章节。您可以在下方查看章节、详细信息和运行时间。
第一章 - 简介、项目概览、ZBrush 基础 - 时长 35 分钟
第二章 - 雕刻木材、金属、岩石和混凝土 - 时长 4 小时 41 分钟
第二章 - 渲染 - 时长 30 分钟
本教程面向所有水平的学习者,并采用实时演示的方式进行。虽然它并非 ZBrush 入门指南,但会讲解本教程所需的工具。
本教程将以我的个人艺术作品为框架,主要使用我的作品示例以及相关的专业经验。
使用的软件包括但不限于:
Blender - 建模
ZBrush - 雕刻
Pure Ref - 参考资料收集
Marmoset - 渲染
您还将获得 Pure Ref 文件,其中包含更详细的教程讲解、链接以及指向重要资源和文件的文档。

This is a mini-series in my environment art tutorial - Everything I learnt about environment art.
The first mini-series is based on sculpting materials in ZBrush. I usually spend time on my art, trying to improve my skills; I wanted a project that allowed me to focus purely on improving my sculpting skills, specifically targeting material definition. I looked for tutorials on this, but they were typically focused on a specific asset. I set up my project and created a tutorial to share what I learned.
The project focused on creating studies of materials, starting with primitive objects available in ZBrush, such as cubes or spheres, and creating a cool portfolio piece while practising sculpting. I hope you enjoy it, follow along, and make your own cool studies!
The tutorial is broken down into chapters. You can see the chapters, details and runtime below.
Chapter 1 - Introduction, Project Overview, Zbrush Basics - 35m runtime
Chapter 2 - Sculpting Wood, Metal, Rock & Concrete - 4h 41m runtime
Chapter 2 - Rendering - 30m runtime
The tutorial is designed for all levels and is conducted in real-time. It's not a beginner's guide to ZBrush, though, but it teaches the tools needed for the tutorial.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include, but not be limited to
Blender - Modelling
Zbrush - Sculpting
Pure Ref - Reference Gathering
Marmoset - Rendering
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files.
描述:
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